![]() ![]() On level 1 at coordinates 11,14 (right at the start but there's the rubble blocking your way) there's some kind of XP giving mechanism.However most of them don't work and might even crash the game. These can be added with the character editor. Some mage spells listed in the rulebook can not be found as scrolls.The ending of the PC-version is rather lacking because the ending movie didn't fit on the floppy disks! You can watch the Amiga-version ending on Youtube.With full explore and teleport options you can find things in the game you wouldn't otherwise see. EOB games have a fixed array of items but some are generated for starting items for the characters and some during the game. A door might be opened with a door button from the other side only and currently I can display only one type of door per map cell. Especially getting door type right is tricky. This means that some map cells are being tagged as explored on the current level before the level is changed. When going up or down the stairs, the game changes the coordinates of the party to those of the next level stairs before the level index changes.If you add or remove a party member or change the order of characters, you should save the game and restart All-Seeing Eye, otherwise the characters might not be found.Contents of the gone site (about 40 megabytes). Try this older version only if you have problems with the latest one. The package includes the software and instructions. Eye of the Beholder 1, version 1.7 or 1.9.Should now work with GOG cloud save folders.Added level explorers / editors for both games to the package.Added some notes about the flags in the script files (Unkillable Cat).The hint files were edited and proofread (thanks to Unkillable Cat).Fixed some errors in the hint files and maps (big thanks to Lokadamus for these).Automapping and the other debugging features can be fun for so-called completionist gamers or useful if someone is planning to remake these games on a modern game engine.įor more detailed info, read the instructions included in the download package. But maybe it's justified if you're spoiled by newer games or just don't have that much time anymore to spend on a one single game. Using automap might even feel cheesy for veteran players. If you haven't played these games previously and don't use any maps or clue books, they will take quite a lot of time and you won't discover all their secrets first time playing them. I remember playing EOB 1 first time in the 90s and especially in the drow levels felt completely lost after going up and down between the levels looking for yet another key. So you could use a bow with your back row cleric and so on.ĮOB with an automapper is of course a completely different game. You can optionally tweak item usability so that every item is usable by every class and only requires one hand to use.You can identify all items in the game.Character editor with spellbook and inventory editing.You can use All-Seeing Eye to make backups of the save files. In EOB 1, there's only one save game slot. Official clue book solutions can be shown on the map.Monsters and items can be displayed on the map.The map window can be resized and docked around DOSBox or moved freely. ![]()
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